Back to My DesignChulaVerse Learning Platform
Designed an immersive VR learning environment for Chulalongkorn University, reimagining how students engage with educational content through spatial interfaces and interactive 3D experiences.
Role
UX/UI Designer
Duration
4 months
Tools
ChulaVerse is an academic initiative to bring virtual reality into university education. I was brought in to design the spatial UI, onboarding experience, and interaction framework for the VR learning platform.
Traditional e-learning platforms feel flat and passive. Students struggle with engagement and retention when consuming educational content through 2D video and text-based formats.
Reviewed VR UX literature and guidelines (Meta Presence Platform, Apple visionOS HIG). Observed student behavior during a pilot VR session and conducted surveys to understand comfort levels with VR headsets and spatial navigation.
Mapped spatial interaction zones and defined a comfortable field-of-view layout. Designed gaze-based UI components with clear affordances, created onboarding flows that guided first-time VR users step-by-step, and ran walkthroughs with students.
Developed a spatial UI system with floating panels, contextual tooltips, and an onboarding tutorial. Designed for comfort: low visual noise, high contrast UI, and clear navigation anchors to reduce motion sickness.
Students reported higher engagement compared to traditional lectures. The spatial onboarding was completed successfully by 90% of first-time VR users without assistance. Framework adopted by the university for future VR content.



